Luck and Fate

Invictus treats fortune as a shared resource. Both are spent to bend the story at key moments.

Luck

Luck is a hero’s personal pool of good fortune. Players call on it to turn small setbacks into small wins or to let a handy coincidence fall their way.


Players can spend Luck to:

  • increase the value of a Hero die by +1 after a roll
  • ensure a helpful coincidence at the perfect moment
  • ensure a good outcome, where no roll would be relevant

Players can earn Luck from:

  • the start of the session, where each player starts with 1.
  • every time a player rolls a natural crit.

At the end of a session all leftover Luck is lost.

Fate

Fate is the story’s pull toward danger and crisis. The Narrator holds it and spends it to step in first: tightening danger, springing twists, or letting the setting strike back when the moment demands.


The Narrator can spend Fate to:

  • take the initiative while the Heroes have the spotlight, to introduce a twist or shift
  • raise the stakes or tension, increasing the danger or worsening consequences
  • to make a dire move against the Heroes

The Narrator can earn Fate from:

  • the start of the session, where they starts with 3.
  • every time a player rolls a 6 on a danger die.

At the end of a session all leftover Fate is lost.