Fortune Favours the Brave
Invictus treats fortune as a shared resource. Both are spent to bend the story at key moments.

Luck
Luck is a hero’s personal pool of good fortune. Players call on it to turn small setbacks into small wins or to let a handy coincidence fall their way.
Players can spend Luck to:
- increase the value of a Hero die by +1 after a roll
- ensure a helpful coincidence at the perfect moment
- ensure a good outcome, where no roll would be relevant
Players can earn Luck from:
- the start of the session, where each player starts with 1.
- every time a player rolls a natural crit.
At the end of a session all leftover Luck is lost.

Fate
Fate is the story’s pull toward danger and crisis. The Narrator holds it and spends it to step in first: tightening danger, springing twists, or letting the setting strike back when the moment demands.
The Narrator can spend Fate to:
- take the initiative while the Heroes have the spotlight, to introduce a twist or shift
- raise the stakes or tension, increasing the danger or worsening consequences
- to make a dire move against the Heroes
The Narrator can earn Fate from:
- the start of the session, where they starts with 3.
- every time a player rolls a 6 on a danger die.
At the end of a session all leftover Fate is lost.
